Thanks for the feedback Bil! I know pretty much nothing about the Drow and you have some great feedback there.
Mark - could you by chance pass some of Bil's comments back to Stuart to see what he want's as far as the city layout? - Pretty much everything Bill has mentioned, I can implement, with the single exception of cliffs for elevation - that I would need someone elses help on. . . . if that is where Stuart wants this to go. Those type of changes are also extensive as far as the layout time goes - the houses are hand drawn - so if I redo the city layout it'll be another month or two. I don't mind - That's pretty much up to you guys - so I'll wait on further direction.
Bil could you expound on the "day night" stalagmite comment. I'm not sure I understand what's going on - are there visual representations of daytime and nightime in geographic locations?
How would you go about designating a marketplace? I did have a few spots I thought appropriate for that - mostly just open spaces within the city, but maybe there is a better way to represent that?
The silver rails were the bridges that Stuart asked for. I don't know his view on the houses on top of the stalagmights, but we'll find out before we progress.
I may also have to work on a bevel that doesn't look quite so metallic.
The green lines are walls around the slums that I hadn't pulled up yet, I've already done some more work on those and the lake. Neither of which were I pleased with. So it's good to know we're seeing some of the same things. (Also there are the annoying white dots etc.)
There are a few eight-sided structures, but there could be more, and there aren't any spider shaped buildings. I'm just now connecting all of this stuff. The Drow in Eberron aren't cave dwellers, and the only other setting I'm familiar with is Scarred Lands which I'm not even sure if it has Drow. So the feedback here has been immensely helpful.
Thanks Bil (and son)
I really appreciate all of this - if Stuart doesn't want some of the changes (I have no idea what his campaign is like) we can always make a second map that is more "Menzoberanzan-like". At least I'm figureing out ways to produce Dave West style maps easier now. LOL